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IOR / Index of Refraction List - Pixel and Poly
Index of Refraction values (IOR) - For use with 3d modeling / rendering and animation applications Over the past few years I have been collecting IOR (Index of Refraction) values I can find for use in 3d rendering applications. Many 3d applications these days allow you to input actual IOR values in order to achieve a more accurate ...
Last update Tue, 17 Jul 2018 02:43:00 GMT Read More
CGTalk - Index Of Refraction
but Maya don't have. i found this table in Max i hope a IOR's value table will useful with everyone. new users, like me, and pro users who working with raytrace's materials....
Last update Sat, 30 Jun 2018 17:30:00 GMT Read More
Refraction in Maya | Pixel Street Studios
For instance, air has a Refractive Index of 1.0, glass is 1.6 and water is 1.3. For a complete list of materials and their Refractive Index, see Maya help or do a web search. For a complete list of materials and their Refractive Index, see Maya help or do a web search....
Last update Mon, 09 Jul 2018 16:22:00 GMT Read More
Refraction - Arnold for Maya User Guide 4 - Solid Angle
Index of Refraction. The index of refraction used. The default value of 1.0 is the refractive index of a vacuum, i.e., an object with IOR of 1.0 in empty space will not refract any rays. In simple terms, 1.0 means 'no refraction'. The Standard shader assumes that any geometry has outward facing normals, that objects are embedded in air (IOR 1.0) and that there are no overlapping surfaces....
Last update Sat, 30 Jun 2018 23:42:00 GMT Read More